HTML5 & WebGL game studio

Frictionless
Web Playables.

We build oddly satisfying, physics-driven games that load instantly in your browser.

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The Games

Three ways to lose twenty minutes.

Full catalog & specs
Vacuum Descent key art
Idle / ASMR

Vacuum Descent

A slow, hypnotic fall. Everything you touch gets pulled in.

Coming Soon
Wobble Run key art
3D Physics

Wobble Run

A 13+ arcade balance runner. Auto-run a leaning stack of wet-ink cans across Sky Docks, Slice Street, and Hive Yard. Catch more to grow taller. Tip is the only fail.

Big Fluff key art
Growth / Casual

Big Fluff

A competitive arcade accumulation game for 13+. You are a dust bunny: roll through household clutter, bank lint before rivals knock it loose, and dodge hazards that hunt the leader.

“The rare web game that feels engineered, not ported.”
Playable Weekly
“Physics this tactile has no business running in a browser tab.”
Indie Frame
“Instant, silky, and quietly addictive.”
Loop Report
Runs onWebMobile WebWebGLHTML5 Canvas
Philosophy

The Engineering of Satisfaction.

Zero installs. Zero friction. We specialize in HTML5 and WebGL experiences optimized for instant flow states.

Devlog

What we shipped lately.

Aug 2026

Wobble Run: shelf physics rebuilt

New solver, half the CPU cost, twice the chaos on impact.

Jul 2026

Big Fluff hits 1M sessions

Growth curve retuned so the mid-game never stalls out.

Jun 2026

Vacuum Descent enters soft launch

An idle build with a silence-first audio pass. Headphones on.

Publishers & Portals

License our playables.

Technical specs, SDK integration path, compliance posture and licensing models — everything needed to ship our titles on your platform.

For publishers
Catalog

Games, specs & assets.

Load times, payload sizes, session length, audience and key art for every title — no email gate.

Open catalog
Stay in the loop

One email per launch. Nothing else.